| Type | Game |
|---|---|
| Date | 2021 |
| Platform |
|
| Tags | incremental game |
Played the demo 2021-06-17.
A fun game, reminiscent of Idle Loops. Good for fans of incremental games. There are some moments that drag a bit, where there's not much to do but repeat the same thing for a few generations to overcome an obstacle, but there are often opportunities to tweak your actions to improve your results, and apply different strategies to maximize your gains.
Unlike most other idle games, you will not progress much–if at all–without actively playing the game. A single generation tends to be around half an hour, and you must interact by the end of each generation; only the earlier parts, which you've already completed several times, are automated. As you progress and complete a new action in several runs, it too becomes automated, so you can focus on just the newer content on each generation. A nice mechanic.
There's quite a bit of content already–nine chapters so far, which took me about 7 days of play time to get through once.
Survive the ever increasing pressure of time for as long as you can!
Increlution is a minimalistic idle game about time management that takes inspiration from roguelite games. It's up to you to survive as long as you can with the tools that you unlock throughout life, such as food or constructions. As time goes on, your health will decline increasingly faster until you'll eventually die. However, death merely marks a new beginning. With every generation, your chances at survival will increase, because progress in previous lives increases your instincts.
This demo features the first chapter of Increlution, containing roughly nine hours of content, depending on how well you perform. This demo will be available until Increlution launches into Early Access, after which the demo will become a bit shorter. It's entirely free with just the ambition to showcase what the game will be like, as well as gather some player feedback before the game launches into Early Access!
| Name | Role |
|---|---|
| Gniller | Developer / Publisher |