| Type | Game |
|---|---|
| Date | 1996 |
| Platform |
|
| Tags | educational |
| Name | Role |
|---|---|
| Sierra On-Line Inc. | Developer / Publisher |
| Title | Location |
|---|---|
| Primordial Soup | |
A simple RTS: eat food to produce new units, eat vitamins to restore their HP, and overwhelm the enemy. The strategy comes down to gaining control of the (fixed) areas where the resources spawn. |
|
| Spelunking | |
Guide the lungfish from the entrance to the exit without running out of air. Explore carefully, returning to known sources of air as needed, to manage the air supply. |
|
| Lizards & Eggs | |
Shuffle eggs between volcanic craters, which alternate periodically between hot and cold, to heat each egg enough to make it hatch. |
|
| Beaver Dam | |
Build a dam across a river, using sticks that float down the river, while preventing it from being destroyed by logs. |
|
| Caveman Rock | |
Quite similar to The Music Region from The Lost Mind of Dr. Brain. |
|
| Monkey See Monkey Do | |
A slight variation on Scrabble. The opponent will telegraph its next move in sign language, allowing you to plan strategically. |
|
| Alchemy | |
Essentially, solve a system of linear equations. Each input on the chemical processor alters one or more properties of the chemical by a fixed amount, and the goal is to transform the chemical's properties to the desired final state without any property going outside the bounded range (so order matters, not merely total actions of each type). |
|
| Gridlock | |
This is like a planning (rather than action) version of Train of Thought from The Lost Mind of Dr. Brain. |
|
| Spaceshop | |
Essentially the same as 3-D Construction from The Lost Mind of Dr. Brain, but with multiple types of part, rather than just blocks. |
|
| Brain Waves | |
Zebra puzzles (logic grid). |
|