A parody of Looney Tunes cartoons, featuring (parodies of) Elmer Fudd, Bugs Bunny, Daffy Duck, and the Tasmanian Devil.
The puzzles proceed linearly, and the solutions work largely according to cartoon logic--if you haven't seen the classics, then, for example, it may not occur to you to draw a door on the wall to escape the first room. If you are familiar with the cartoons, then the solutions will largely be familiar, too.
The implementation isn't too deep, and there are a couple of flaws, for example:
>x cliff Which cliff do you mean, the canyon, or the canyon?
Additionally, feeding Taz an object doesn't actually remove it from your inventory.
I got stuck for a few minutes when I needed to reach the mesa, but that's not really the game's fault--I just didn't notice obvious solution, and guessed that I was supposed to do something else first.
All in all, it's an amusing game, though not one I'm likely to turn to again in the future.
Total play time: about 40 minutes.
Toonesia A Mini Text-Adventure Game by C. J. T. Spaulding (not his real name) Developed with TADS: The Text Adventure Development System. Version 1.0 Copyright (c) 1995 by the author. All Rights Reserved. This game is meant as an entry into the Great IF Contest of 1995. Please do not distribute it. After the contest, I'll release a version with my real name attached. Until then, bug reports, comments, etc may be sent to me via my anonymous e-mail address, firstname.lastname@example.org. Note that I may be away from e-mail access for a while, so I may not be able to respond quickly. This game uses David Allen's hint system, which is (c) 1994 by David Allen. Thanks to my beta-testers Lauren Sager, Mike Sager, and Michael Kinyon, and to Whizzard for some last-minute lifesaving.
|C. J. T. Spaulding||Author|