Anna Anthropy delves into what makes ZZT--as she herself admits, "an obsolete game-making tool"--special. She interviews members of the ZZT community from the nineties, and discusses the whole experience, from playing the original game, to building new levels, to discussing it on Prodigy and IRC.
Anthropy admires the creativity of the fans who made new worlds for the game with its limited tools:
Some created games far outside the original parameters:
Anthropy also muses on the elements of game design as they relate to ZZT in particular and other games in general.
Throughout, Anthropy relates her experience with ZZT to her experience growing up trans:
On the whole, this is an excellent book for anyone who wants a view on this particular niche of nineties gaming or computer culture generally.