Classic Concentration is an NES game adapted from a 1980ā²s television program. It was published by GameTek, Inc. and developed by Softie, Inc.
When you begin, you are given to opportunity to choose your name and avatar, and whether youāll play against a human or the computer. Then a five by five grid of doors is shown, with one door removed. The back sides of each door contain one of twelve prizes, and the goal for this part is to match them in pairs so the doors are removed.
Here, Iāve chosen a āwildā door. Whichever door I choose next will be removed along with its mate, and the prize indicated on the reverse will be credited to me. With save states facilitating my choices, the computer had no chance.
After removing a pair of doors, the part of the background image that was hidden by the doors is revealed. The image is a rebus puzzle, which the player must solve. The player is given the opportunity to solve the puzzle after removing each pair of doorsāit is not necessary that all doors should be removed before solving the puzzle.
The game is fairly forgiving of spelling errorsāperhaps too forgiving, since it is possible to solve the puzzle without actually knowing what the rebus is supposed to be, just by putting in a pretty close approximation of what the pictures represent.
After two rounds of this, the winner gets to play the bonus round, which consists of fifteen doors, each with the name of a car on the reverse. Thereās no rebus in this round; instead, the round is timed. If the player matches the seven pairs before time runs out, he wins a car.
At this point, the game ends, and the player is given a code to replay the same game, should he so choose.
Personal Slant: 8/10
Name | Role |
---|---|
GameTek, Inc. | Publisher |
Softie, Inc. | Developer |